Playing Fair

Playing Fair

Butler, Joy I.

Human Kinetics Publishers

07/2016

296

Mole

Inglês

9781450435437

15 a 20 dias

635

Chapter 1 Play, Inventing Games, Democracy in Action, and Worldview

Reintegration of Play in Games

Process of Inventing Games

Democracy in Action (DiA)

Worldview of an Inventing Games Teacher: Ecological Complexity Thinking

Summary

Chapter 2 Teaching and Learning Social Justice Through Inventing Games

Revisiting the True Meaning of Competition

Teaching Social Justice and Democracy in Action

Summary

Chapter 3 Scaffolds for Learning: Schema, Transfer, Classifications, and Rules

TGfU Classification and Inventing Games

Understanding Game Constructs Through Inventing Rules

Structuring the Inventing Games Curriculum

Teaching for Transfer

Curriculum Organization

Summary

Chapter 4 Developmental Learning and Curriculum Design

Psychomotor Domain (Moving)

Cognitive Domain (Thinking)

Affective Domain (Feeling)

Conclusions

Summary

Chapter 5 Pedagogical Principles

Joy Butler and Linda L. Griffin

Teaching as Facilitating

Tactical Complexity

Modifications Through Representation, Exaggeration, and Adaptation

Assessment of Learning Outcomes

Summary

Chapter 6 Inventing Unopposed Target Games

Stage 1: Setting the Learning Environment and Setting Conditions for Democracy in Action by Developing a Decision-Making Agreement

Stage 2: Developing Target Game Constructs by Observing a Partner

Stage 3: Inventing and Playing a New Target Game

Stage 4: Refining the Invented Game

Stage 5: Refining the Skills Required in the Invented Game

Stage 6: Challenging Everyone by Adapting Rules

Stage 7: Showcasing the Game

Summary

Chapter 7 Innovative Approaches to Opposed Target Games

James Mandigo

Lesson 1: Accuracy to Target

Lesson 2: Avoiding Obstacles

Lesson 3: Using Obstacles to Get Closer to a Target

Lesson 4: Preventing Scoring (Offense)

Lesson 5: Preventing Scoring (Offense)

Lesson 6: Preventing Scoring (Defense)

Summary

Chapter 8 Inventing Striking Games: Danish Longball

How to Play DLB: Regulations and Rules

Guide for Teaching Stages

Stage 1: Setting the Learning Environment for Democracy in Action and Fair Game Play

Stage 2: Changeover Rule (Transitions)

Stage 3: Refining Rules and Establishing the Role of the Referee

Stage 4: Strategic Offense Concept 1 and Coach and Observer Roles

Stage 5: Strategic Offense Concept 2

Stage 6: Strategic Defense Concept 1

Stage 7: Strategic Defense Concept 2

Stage 8: Showcasing All Games and Standardizing One Through the Democratic Process

Stage 9: Playful DLB Competition Tournament

Summary

Chapter 9 Striking Game: Cricket

Kevin Sandher

Unit Plan Structure

Assessment

Lesson 1: Learning Basic Rules

Lesson 2: Offense Concept: Hitting to Open Space

Lesson 3: Defense Concept: Reducing Batter Time Using Throwing

Lesson 4: Running Between Wickets and Catching to Get Batters Out

Lesson 5: Combination Skills

Lesson 6: Defense Concept-Bowling to Limit the Batter's Time

Lesson 7: Using the GPAI for Assessment

Lesson 8: Pairs Cricket Tournament

Summary

Chapter 10 Inventing Net and Wall Games

Joy Butler and Tim Hopper

Framework (Strategic Concepts and Tactical Decisions)

Stages of Invention and Democracy in Action

Stage 1: Setting the Learning Environment for (A) Democracy in Action and (B) Game Constructs-Defining Net and Wall Games

Stage 2: Spatial Awareness in Net Games-Castle Game

Stage 3: Spatial Awareness in Wall Games

Stage 4: Creating Net and Wall Games Through the Democratic Process

Stage 5: Challenging Everyone Through Adaptation

Stage 6: Refining Games and Establishing the Role of the Coach

Stage 7: Showcasing Games and Revising

Stage 8: Competitive Game

Summary

Chapter 11 Net and Wall Games: Pickleball

Tim Hopper

Game Understanding

Tactical Framework for Strategic Principles

Lessons and Learning Experiences

Court Areas and Learning to Play Pickleball

Area 1: Short-Court Games

Area 2: Long-Court Games

Area 3: Volley-Court Games

Doubles Dink Tennis

Three for a Win

Summary

Chapter 12 Inventing Invasion Games

Stage 1A: Setting the Learning Environment for Invasion Game Constructs and Democracy in Action

Stage 1B: Defining Invasion Game Constructs

Stage 2: Establishing the Game Through the Democratic Process

Stage 3: Playing the Game

Stage 4: Refining the Game

Stage 5: Identifying the Coach

Stage 6: Identifying the Referee

Stage 7: Showcasing Games

Stage 8: Defense

Stage 9: Offense

Stage 10: Transferring Concepts From Inventing Games to Institutionalized Games

Summary

Chapter 13 Invasion Game: Soccer

Steve Mitchell

Lesson 1: Primary and Secondary Rules

Lesson 2: Keeping Possession

Lesson 3: Distribution of Possession

Lesson 4: Penetration and Scoring

Lesson 5: Preventing Scoring

Lesson 6: Denying Space

Lesson 7: Obtaining Possession

Lesson 8: Regaining Possession

Summary

Chapter 14 Invasion Game: Touch Football

Bobby Gibson

Pedagogy

Democracy in Action

Unit Plan Structure

Lesson 1: Ultimate Football

Lesson 2: Flickerball

Lesson 3: Flickerball Extended

Lesson 4: Offensive and Defensive Team Concepts

Lesson 5: Gamelike Situations

Lesson 6: Kicking

Lesson 7: Team Formation and Playbook Design

Lesson 8: Game Play and Game Management

Summary

Chapter 15 Final Thoughts
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